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Hell's Roulette is a minigame in Gregory Horror Show: Soul Collector. In the first season of Gregory Horror Show, the First Guest and Gregory play a board game that probably served as the inspiration for Hell's Roulette. It is located in the First Basement Floor, the Second Basement Floor, and the Third Basement Floor.

The goal of the game is to either beat Gregory to the goal space or make his mental gauge run out. If successful, you win a variety of prizes. Although, the first time you play you will always win Roulette Boy's soul. You lose the game if Gregory beats you or your Mental Gauge runs out.

Once Roulette Boy's soul is given to Death you will be able to play the game from the main menu. You will also be able to play from any Basement Floor, and get to select a prize before playing.

GameplayEdit

Wheel

The wheel you have to spin.

Roulette Boy will ask both you and Gregory to spin to see who goes first. If there is a tie, Roulette Boy will choose either of you randomly. Once the turn order is figured out, the game begins.

When it's your turn, you have three main options:

  • Spin the wheel
  • Use an item - one per turn
  • Check the map

NotesEdit

  • After a game of Hell's Roulette is complete, every guests' position will be shuffled as if you had to watch a Horror Show
  • The mental gauge in Hell's Roulette is different from the Mental Gauge you use in the Gregory House. After a game of Hell's Roulette, your Mental Gauge will not go up or down because of the one in Hell's Roulette. It will be the same as when you started the game.

Items Edit

Image Item Description
W-up W Up Spinning the wheel with this active allows you to travel x2 the amount of the number you rolled, making the maximum roll 16 and the minimum 2.
W-down W Down You use this on the opponent. Spinning the wheel with this active forces you to travel the amount of the number you rolled ÷2, making the maximum roll 4 and the minimum 1. In the case of an odd number, round down the decimal point.
Break Break Destroy one of the opponent's items.
Steal Steal Steal one of the opponent's items.
Reverse Reverse You use this on the opponent. Spinning the wheel with this active forces you to travel the amount of the number you rolled, but backwards.
Change Change Swap positions with the opponent.
Herb Herb Recovers Mental Gauge a small amount.
Tea Green Herb Tea Recovers Mental Gauge a medium amount.
Red-tea Red Herb Tea Recovers Mental Gauge a great amount.

SpacesEdit

Image Space Description
Move Move Spin the wheel again.
Safe Safe Your mental gauge recovers slightly.
Bomb Bomb Explosion damage involving all players within 1 space. 
10t 10 t. If there is a 10 t. in play, it will fall instantly.
10t-counter 10 t. Counter Apply a small weight to the opponent's head. It gets bigger every turn, and goes down after three turns. If it falls on you, you must skip the next turn. You can pass it to the opponent in a few ways:
  • Land on this space
  • Pass the opponent on the board
  • Land on an event space and have the effect be 10 t. Counter
Event Event Random effect. More details below.
Return Return Go back to the beginning.

Event Space effectsEdit

  • Trap bomb: Same effect as the Bomb space
  • All Trap bomb: All spaces become trap bombs on the opponent's turn.
  • Mass Decolorizer: All squares turn white on the opponent's turn.
  • 10 t.: Same effect as 10 t. space.
  • All 10 t.: All spaces become 10 t. on the opponent's turn.
  • 10 t. Counter: Same effect as the 10 t. Counter space.
  • Invisible: You turn invisible. The effect of any item and the 10 t. counter are negated this turn.
  • Shrink Ray: Same effect as W Down, except it is applied to you, not the opponent.
  • Item Drum: You get a random item. Essentially the same as getting an item from the board.

PrizesEdit

HR-prizes

Selecting a prize.

After giving Roulette Boy's soul to Death, you will be able to play the game on any basement floor. Simply interact with the door to the Roulette Room on that floor and Roulette Boy should come out and ask if you want to play.

Because you are not attempting to get his soul, he allows you to select a prize. There are different prizes depending on the floor you play in, and 10 prizes per floor.

You are able to refresh the prize screen by simply exiting and then talking to Roulette Boy again. If you don't see the prize you want, just do that.

Selecting the ??? prize gives you a chance of winning the Spin the Wheel books.

Basement Floor 1 Edit

  • Yellow Herb
  • Green Herb Tea
  • Energy Drink
  • Speed Up
  • Mind Up
  • Chinese Remedy
  • Fruit of Time
  • Pesticide Veggies
  • Scissor Salad
  • Gregory Trading Card

Basement Floor 2 Edit

  • Red Herb
  • Yellow Herb Tea
  • Energy Drink
  • Speed Up
  • Mind Up
  • Chinese Remedy
  • Fruit of Time
  • Expired Cheese
  • Mummy Stew
  • Chocolate

Basement Floor 3 Edit

  • Angel Herb
  • Red Herb Tea
  • Energy Drink
  • Speed Up
  • Mind Up
  • Chinese Remedy
  • Fruit of Time
  • Fresh Meat
  • Gold Tooth Soup
  • Roulette Boy Trading Card